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Completed | Rogue Galaxy

Rogue Galaxy Boxart

From character introductions, plot structure, and combat mechanics, Rogue Galaxy is an extremely well put together game. I put in around 75 hours and the game continuously kept me interested and engaged. The story was coherent and characters had goodintroductions and endings, but little in between. The real time combat was handled nicely with no loading, but a few aspects of battles broke up the flow too often in sections were lots of enemies had shields at once or when you are forced to use the barrier shot weapon. Overall, it still worked well and weapon leveling and synthesis was interesting. I did not spend a lot of time with the factory making weapons and items, but once you get past the very steep learning curve it is a nice addition to step aside from the game and mess around getting the right supplies and assembling the factory with correct time. Another nice addition was the Insectron. I enjoyed the turn-based grid battles with the insectrons and enjoyed raising them in their cages. There is very little to complain about this game as it pretty much did everything right. I feel like this game should be making it into my top games of all time, but it just didn't hit the right chord for me. I enjoyed it and can see how great it is, but just not feel the right level of charm or connection to raise it to that next level in my eyes.